| Pages: [1] 2 3 |
1. Boost battlecruisers - with 5 pages of people agreeing they need it - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 15/05/2006 13:24:56 Hm, I wish people would read more carefully. This thread and the other one don't ask for an overall BC boost. It's just about BC agility . That's all. They are tough enough, they hit hard enough...
- by Ralorn Aster - at 2006.05.15 13:19:00
|
2. Increase the eve universe. More solar systems... - in Player Features and Ideas Discussion [original thread]
I'm very sceptic about that idea. The problem isn't the number of systems. 5000 is already fairly enough. The problem is the distribution and big corporations and Alliances claiming all the systems. What would happen with those unmapped and unkno...
- by Ralorn Aster - at 2006.05.07 21:09:00
|
3. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
Uhm, I'm honored, but I wasn't exactly relating to locking-times. Perhaps I should re-write my arguments in a hurry, as long as somebody agrees with me ;-)
- by Ralorn Aster - at 2006.05.03 05:52:00
|
4. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 03/05/2006 03:32:18 Maya, you're highly contradictory. If frigates don't get hit, why is it a problem to close 200km ? And if they get hit, why is it a problem to have reduced damage at a certain point ? Especially ...
- by Ralorn Aster - at 2006.05.03 03:29:00
|
5. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 02/05/2006 21:13:13 Uhm, strangely enough BS's 'insta-popping' frigs is being mentioned very often. So there's my point. If those frigs couldn't be hit, why don't they just charge in a major fleet battle ? As far as...
- by Ralorn Aster - at 2006.05.02 21:07:00
|
6. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 02/05/2006 20:55:14 Nerf ? Major ? As I said - you didn't get it. Sorry. And no, there's no magic dust involved. Big guns are big, small guns are small - as are ships. One, two or three ships don't create an energy ...
- by Ralorn Aster - at 2006.05.02 20:48:00
|
7. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
I'm sorry Maya, but it seems you haven't read my posting thoroughly, at all. Granted, your doubts concerning double hp are reasonable. But.. What do you mean with "Magical size dust" ? Could you please be a bit more precise instead of bloomy des...
- by Ralorn Aster - at 2006.05.02 20:32:00
|
8. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 02/05/2006 15:53:07 I completely doubt any possible solution will be one-sided and simplistic. Personally I'd go for some combined approach: - Double the current ship-HP This won't make fights infinite. It's been st...
- by Ralorn Aster - at 2006.05.02 15:51:00
|
9. Please Devs, PLEASE! - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 29/04/2006 20:16:45 Hm, ok perhaps we could settle for double the current size for large turrets and about half to 2/3 for the small ones? I guess that'd be agreeable to most.
- by Ralorn Aster - at 2006.04.29 20:15:00
|
10. Agent bonus rewards - in Player Features and Ideas Discussion [original thread]
I think T2 ammo would be ok as mission reward, as it's an expendable good. T2 mods or weapons are more critical.
- by Ralorn Aster - at 2006.04.28 20:16:00
|
11. Ships need way more defence in PvP - in Player Features and Ideas Discussion [original thread]
The problem is you can't prevent focused fire. It's a very basic part of fleet tactics and the resulting 'combat behaviour' is a fixed and logical effect. The more people fire on one target, the faster it blows up. The only thing you could do abou...
- by Ralorn Aster - at 2006.04.28 20:10:00
|
12. *request* new hardwiring - Attribute Fluctuation slot 11 - in Player Features and Ideas Discussion [original thread]
Flame ? I didn't mean to flame. I meant to overdraw. Actually I've seen far worse postings.. Well, ok it was probably a bit mean. Please accept my apologies. But I totally don't agree with the suggestion, because (imho) it would completely flatte...
- by Ralorn Aster - at 2006.04.28 17:02:00
|
13. Thread Necro - in Player Features and Ideas Discussion [original thread]
Hm, probably a good idea. It's nice to have a search function (finally, at all - although it could be better), but you definitely shouldn't revive threads that old.
- by Ralorn Aster - at 2006.04.28 15:24:00
|
14. *request* new hardwiring - Attribute Fluctuation slot 11 - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 28/04/2006 14:43:25 [sarcasm] Why don't we just trash all different bloodlines and starting attributes right away ? Diversity and small differences are so boring and lame. Oh, and they make the game unfair! After all...
- by Ralorn Aster - at 2006.04.28 14:40:00
|
15. Autopilot change...ALL the way to docking? - in Player Features and Ideas Discussion [original thread]
Edited by: Ralorn Aster on 27/04/2006 11:02:53 People find it entertaining if things are easy - for some time. After that they often get bored and leave. It's a quite common mistake to give in to all players' 'needs'. Or too many of them. The...
- by Ralorn Aster - at 2006.04.27 10:56:00
|
16. Is KALI comming with any graphics and UI updates ??? - in Player Features and Ideas Discussion [original thread]
This is not the right place for asking questions. It's for suggestions and requests. What you're looking for you'll find there: In Development
- by Ralorn Aster - at 2006.04.27 10:32:00
|
17. Ship crews - first mate, engineer, the works - part 1 - in Player Features and Ideas Discussion [original thread]
It would be interesting if crews were no one-time investment but instead caused some kind of maintenance. Payments per day/month/fight/whatever, payed in advance. Nice money sink.
- by Ralorn Aster - at 2006.04.26 07:42:00
|
18. Reduce lag with easy interface changes.... - in Player Features and Ideas Discussion [original thread]
It would really help regarding the missions window, especially escrow, together with some smart filtering options. Open missions - choose courier, escrow or bounty - choose filters, load. That'd be nice.
- by Ralorn Aster - at 2006.04.25 21:38:00
|
19. Please Devs, PLEASE! - in Player Features and Ideas Discussion [original thread]
Markus, there's also no need for a ship to have any kind of fancy shape - but it is cool that way, isn't it ? The current gun-size/ship-size relationship is somewhat established in space games. Ever played Wing Commander ? All I wanted to say is ...
- by Ralorn Aster - at 2006.04.25 13:33:00
|
20. Please Devs, PLEASE! - in Player Features and Ideas Discussion [original thread]
Hm, do you really think those guns should look bigger ? It would probably make the ship itself look smaller, and personally I like it when the BS's look big. On frigates, though, the guns could be smaller, because as it is, these ships look more ...
- by Ralorn Aster - at 2006.04.24 14:44:00
|
| Pages: [1] 2 3 |
| First page | Previous page | Next page | Last page |